[39] While the Xenosaga title was later released as Xenosaga I & II, the Baten Kaitos DS title was never further detailed, and later disappeared from Namco's own list of upcoming games in October 2005. [20] Similarly, while the Alfard Empire always existed in the game, its original form was a very small, desolate island rather than a large powerful nation. The game's developer, Monolith Soft, was initially founded in October 1999 after its founder, Tetsuya Takahashi, left his previous employer, Squaresoft, after the company refused to green-light funding for a second entry of Takahashi's first major project, Xenogears. Baten Kaitos plays as a Japanese role-playing video game. [22] The soundtrack album was published by Team Entertainment on December 17, 2003. Baten Kaitos: Eternal Wings and the Lost Ocean. [20] Honne wished to experiment with other art styles as well, including an entirely 2D segment with 8-bit graphics. The energy needed to break the shield around Cor Hydrae drains the energy that allows the five major floating islands to float in the sky, and the islands fall toward the Earth below. The group escapes to Alfard to stop Geldoblame, but in the confrontation, it is revealed that Kalas had secretly been working for Melodia all along to find the End Magnus and revive Malpercio for her benefit. https://batenkaitos.fandom.com/wiki/Baten_Kaitos_series?oldid=27492. "Choose Your Role: Vampire or Card Wielder", "Baten Kaitos: Eternal Wings and the Lost Ocean Review for GameCube", "Baten Kaitos: Eternal Wings and the Lost Ocean Preview", "RPGFan Reviews - Baten Kaitos: Eternal Wings and the Lost Ocean", "RPG Vault: Baten Kaitos: Eternal Wings and the Lost Ocean Interview", "Baten Kaitos Artbook Interview Translations", "C3 Exclusive Interview - Monolith Soft on Nintendo Wii Support, Baten Kaitos II & More Page 1 - Cubed3", "Baten Kaitos ~Eternal Wings and The Lost Ocean~ OST", "Baten Kaitos: Eternal Wings and the Lost Ocean Critic Reviews for GameCube - Metacritic", "Baten Kaitos: Eternal Wings and the Lost Ocean review", "Baten Kaitos Review for GameCube on GamePro.com", "Nintendo continues the Baten Kaitos series", "Baten Kaitos: Eternal Wings and the Lost Ocean Preview - Preview", "RPGFan News - Namco Executive Talks Tales, Baten Kaitos", "RPGFan News - Namco Posts Third Quarter Results", "Baten Kaitos: Shinjitsu no Hakai to Yakusoku no Uso Novel Synopsis", "TGS 2005: Baten Kaitos II announced for GameCube", "Xenosaga and Baten Kaitos bound for the DS", "News: Baten Kaitos Back on Nintendo DS? [24] Game Informer praised the game's level of immersion created through the game's graphics and music, stating that ", the world feels alive. A temporary arrest for being suspected of kidnapping Miran resident Lady Melodia causes them again to lose the only End Magnus they had obtained there. [3] Outside of this indirect way of advising and guiding the flow of the game,[4] the game plays as a traditional RPG, with the player directing characters in the exploration of a game world and in combat against opponents in battles. [20] The game was primarily developed to have 3D character models moving over 2D hand drawn art for the game's general world, to increase the level of detail that could be shown onscreen with the Gamecube's processing power. [14][16] He travels the world to seek revenge for the death of his grandfather and his little brother. Baten Kaitos: Eternal Wings and the Lost Ocean[a] is a role-playing video game developed by Monolith Soft and tri-Crescendo, and published by Namco, for the Nintendo GameCube. [20] Smaller details of the game were vastly changed over time; the kingdom of Mira originally was envisioned by Honne as "a weird place" outside of the scope of the main game, for the player to go for unrelated events when "the story events got too heavy", but Kato reworked it into its final state in the game as an integral part of the story. Hence, equipment and even attack types exist as cards, rather than as statistics associated with the characters. [20] The game was co-developed by Tri-Crescendo, and was the company's first venture into full-fledged video game development, previously only dealing with music and sound in video games. [12] Doing so allows the player to "level up", leading an increase in the character's primary attributes such as health points, attack strength, or defensive ability, or occasionally "class up" which increases the character's magnus deck capacity. Baten Kaitos Origins was indeed awesome. The party is able to ward them off, but the Sword of Heavens is broken in the process. The series has largely lay dormant since the release of Origins in 2006. [41][21] Meanwhile, Tri-Crescendo went on to develop and release Eternal Sonata in 2007 for the Xbox 360 (and later PlayStation 3), a project company founder Hiroya Hatsushiba stated was only possibly due to the experience of co-developing Baten Kaitos. [6][8] Additionally, a camera Magnus may be used in battle to take photographs of enemies, which can in turn be sold for varying amounts of money, based on picture quality and rarity of image captured. [6][7] Magnus change automatically in real-time as well, for better and worse; a Magnus containing milk that would heal the player may eventually curdle into cheese, which may heal the character even more, or a Magnus containing a ripe banana may turn into a rotten banana, which would in turn hurt the character if consumed. [5] In the ancient times prior to the game's events, an evil god Malpercio invades the planet and sucks all of the water out of the ocean. All over the world, a rain begins to fall, accumulating into the long-lost ocean. The game is focused around the concept of "Magnus" - magical cards that capture the "essence" of items found in the in-game world. [20][16] Many aspects of the game were set very early on in developments, such as the game's setting of the floating islands and having an action theme to the battle. In the years following, Monolith Soft staff have mentioned the desire to return to the series should the opportunity ever arise. 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